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Additional Weapons

Bastard Sword3 – 1d10 – Exotic1, Heavy

Bearded Axe3 – 1d10 – Reach, Disarming2

1 Exotic: Exotic weapons do not fit into the traditional training that most people receive and therefore require special training. In order to become proficient in an exotic weapon, a character must take the Exotic Weapons feat.

2 Disarming – On a hit with a margin of +5, a bonus action can be used to disarm the enemy.

(FEAT) EXOTIC WEAPONS3: You have dedicated yourself to using some more unusual weapons.

You gain +1 to your Strength or Dexterity score.
You become proficient in exotic weapons.
You gain one exotic weapon of your choice.

3 Custom content of JarlDm.com

Additional Content

The World of Orina Black_Wizards